Game In A Day: SwipeRun
After spending many months programming what seems to be a large and complicated game that will never be finished, I decided to take a break and challenge myself. I want to see if I could make an entire game in one day from concept to playable. I quickly came up with what I call SwipeRun.
2004 Halo: The Construction of Evil
I started exploring game making as early as 6th grade. By the summer of 2004, I spent 2 weeks trying to build a fully functional game all by myself. The result, a 2D side-scroller game I called Halo: The Construction of Evil.
PLM engineer while "on the clock", programmer, designer, dreamer all other times.